Résumé de section


    • LP Modelling


    • Skills Modelling


      Know the definitions associated to LP: feasible solution, optimal solution, feasible region…

      Know the elements that form an LP: decision variables, objective function, constraints

      Be able to model an LP from a simple problem described in natural language


    • Ressources pour les activités de modélisation auto-évaluées


    • Vous devez être inscrit dans le cours pour avoir accès à l'éditeur des exercices de programmation (une fois connecté, si vous voyez encore ce message, utilisez la roue dentée en haut à droite).


    • OPL User guide: Modeling LP problems with OPL with external data


    • LP Solving


    • Skills Solving


      Recognize the canonical and standard forms and know the transformations

      Linearize an objective function of the form maximum of a minimum or minimum of a maximum


    • Solve graphically an LP with two variables:

      • draw the feasible region
      • draw the level lines for the objective function
      • find the optimal solution(s) on the graphic

    • Know the definition of a basis, a basic and a non-basic variable a basic solution and a feasible basic solution

      Make the connection between the graphical representation and the basic solutions (find the point corresponding to a basic solution and conversely)

      Know the relation between the extreme points of the feasible region and the feasible basic solutions


    • Know the notion of pivoting and neighbor basis

      Before pivoting, recognize the variable that can enter the basis in order to improve the current solution

      While pivoting, know which variable can leave the basis

      Master the pivoting algorithm and be able to interpret it graphically

    • "software without mathware is only footware"
      Philosophe contemporain inconnu

      Go further with linear Programming